UDIMs workflow, Maya to Mari / by Xuan Prada

Sometimes is very useful to work with different range of UV’s, specially when you are working with a huge assets and a high detail is needed.
Find below my workflow dealing with this kind of stuff.

  • Unfold the UV’s in different ranges.
  • If you need to bake procedurals, dirtmaps or whatever, keep in mind to change the UV range in the baking options.
  • I always use the same naming convention.
  • UxxVxx.tiff
  • 0101.tif
  • 2301.tif
  • Create a new project in Mari.
  • Check if the UV’s are placed correctly.
  • Create a new channel called “base” and import your baked textures into it.
  • Ready to keep working.