Scan based materials on a budget / by Xuan Prada

Hello patrons,

Last post of the year!

In this two and half hours video I will show you my workflow to create smart materials based on photogrammetry. A technique wideky used in VFX and the game industry.

But we won't be using special hardware or very expensive photographic equipment, we are going to be using only a cheap digital camera or even a smartphone.

In this video you will learn:

- How to shoot photogrammetry for material creation.
- How to process photogrammetry in Reality Capture.
- How to bake textures maps from high resolution geometry in Zbrush.
- How to create smart materials in Substance Designer for Substance Painter or for 3D applications.
- How to use photogrammetry based materials in real time engines.

Thanks for your support and see you in 2022!
Stay safe.

Xuan.