Hello patrons,
This is one of those mix videos that I do once in a while.
We are going to explore two different topics.
The first one is new baking methods in Houdini 21, for both mesh and textures. Pretty useful for assets and environment work.
The second is all about camera projections in Blender. This is an introduction, because I'm planning to do a nice little project on this Patreon that involves a combination of camera projection techniques, matte painting and ComfyUI workflows. Hopefully I can ge into this pretty soon.
As a reminder, please get in touch with me to propose topics for my next videos.
Head over to my Patreon to access the training
Thanks,
Xuan.
Blender
DIY camera tracking /
Hello patrons,
In this video I propose a different unorthodox way of camera tracking your shots, aimed at independent productions and personal projects.
Instead of relaying on the usual tracking programs we take a look and photogrammetry software, open source projects and custom scripts to automatically camera track different shots.
Let me know what you think and if this approach could be useful for your own projects.
Head over to my Patreon to access the training.
Thanks,
Xuan.
Blender camera tracking /
Is blender good enough for camera tracking?
Let's find out in this long video (almost 4hours).
I'm going to try to solve different camera tracks, starting with the most basic and simple exercise to understand how Blender works when it comes to camera tracking.
We will also look into more complex shots, recreating different 3D cameras for different types of shots.
After that we will also look into 2D tracking and planar tracking to solve other types of VFX shots.
We are also going to look into camera projections and compositing inside of Blender, nothing too fancy tho, everything in the context of camera tracking.
Overall a good introduction to camera tracking in Blender, and hopefully some valuable information that you can use in your own projects.
All the info on my Patreon.
Thanks!
Xuan.
Mix 01 and mix 02 /
Hello patrons,
Today's video is not part of any series, it is just a bunch of things that I consider important or relevant for this channel. More of these videos with mixed topics will be published more frequently.
I actually recorded two videos, almost 4 hours of training, and will be available as usual in the next post, only accessible to patrons.
Today's topics are:
- New features in Katana 4.x
- Katana new render queue.
- Multiple rendering using graph state variables.
- Improvements in catalog and monitor.
- USD viewport with Hydra.
- New lighting tools.
- New network material edit.
- New lighting tools.
- Modelling desdert dunes in Houdini and Blender.
- New solaris features relevant for assets creation and set dressing.
All the info on my Patreon site.
As always, thanks a lot for your support!
Xuan.