This is my work.
Mostly, I’ve been working in the visual effects industry for 25 years, so my professional reels showcase some of my work in films and episodic.
I also have a short film that I supervised for the gaming company Unity during the 4 years that I worked in the tech industry at Unity Technologies, before coming back to the film industry.
And lastly, at the end of the page, you will find my “Labs”. Where you can see my tests, tools, and workflows designed to mix AI and other emerging technologies with “traditional” visual effects workflows. I’m also including some of my own narrative work. In the form of short films (mostly tests, but some people even liked them).
Thanks for watching.
Xuan Prada demo reel 2017 - 2021
This is my reel as CG Supervisor / VFX Supervisor.
Please contact me for a detailed breakdown.
The Mandalorian season 2: CG Supervisor / Episode Supervisor
Westworld season 3: CG Supervisor
Lost in Space season 2: CG Supervisor / Episode Supervisor
Xuan Prada old reels
Please contact me for a detailed breakdown and/or older reels including my previous filmography and other projects not listed here.
Exodus Gods and Kings: Sequence Supervisor - Double Negative
Godzilla: Assets Lead - MPC
Iron Man 3: Assets Supervisor - Trixter
Wrath of the Titans: Senior Texture Artist / Look Development TD - MPC
Prometheus: Senior Texture Artist - MPC
The Lone Ranger: Senior Texture Artist / Look Development TD - MPC
Assassin’s Creed: Sequence Supervisor / Assets Supervisor - Double Negative
Dark Shadows: Assets Lead - MPC
World War Z: Assets Lead - MPC
Time Ghost - Unity: Senior Manager / Visual Effects Supervisor
My Time Ghost presentation at Unite Barcelona 2024
LABs
Test and experiments with emerging technologies applied to visual effects.
Hybrid pipeline for matte painting and camera projections.
Hybrid pipeline for 3D assets.
Hybrid pipeline for crowd simulation.
Hybrid pipeline for game art.
Gaussian splatting.
AI with live action footage for environments.
Narrative work.