Lighting a full CG shot in Houdini, part 02 / by Xuan Prada

Hello patrons,

I just finished the second video for Lighting a full CG shot in Houdini, if you are a patron you will find it in the next private post. This is the content that we will go through in the video for almost three hours.

- Introduction to ACES in VFX. We will talk about the basics of ACES, why it's important for your productions, how to set it up in Houdini, Arnold and Nuke.

- CG lights. I will show you how we usually deal with CG lightings in relationship with principal photography. We will talk about the most common lights used while lighting a CG shot and the purpose of each of them. A very quick introduction to cinematography for VFX.

- Finally, we will jump into Houdini to create a master lighting template that you would be able to re-use in your shots. We will establish a tidy structure that will enable you to work straight away in Houdini. We will create smart bundles to setup automatically your render passes, and finally we will see how to use operators, probably the most powerful render feature ever!

Here the link to the episode.

Thanks for your support!
Xuan.