Cryptomatte in Katana and Arnold / by Xuan Prada

This post is mainly for my Patreon supporters. Some of them are having issues while setting up cryptomatte AOVs. This is how you do it.

  • Create a material node.

  • Add an AOVs shader -> cryptomatte.

  • If you are using the Arnold AOVs supertool, add all the cryptomatte AOVs that you need.

  • In the arnold global settings add the cryptomatte shader to the AOV shaders.

If you are not using the Arnold AOVs supertool.

  • Create an arnold output channel define node.

  • Set it to be crypto_material.

  • Type RGBA.

  • Add a render output define node.

  • Set the channel to crypto_material.

  • Repeat the same steps to create crypto_object and crypto_asset.