courses

Katana Fastrack episode 04 by Xuan Prada

Katana Fastrack episode 04 is already available.
In this episode, we will finish the Ant-Man lookDev by tweaking all the shaders and texture maps created in Mari.

Then we will do a very quick slapcomp in Katana and Nuke to check that everything works as expected and looks good. We will do this by render a full motion range of Ant-Man walk cycle. And finally, we will write a Katana look file to be used by the lighters in their shots.

Check it out on my Patreon feed.

Nuke IBL templates by Xuan Prada

Hello,

I just finished recording about 3 hours of content going through a couple of my Nuke IBL templates. The first one is all about cleaning up and artifacts removal. You know, how to get rid of chunky tripods, removing people from set and what not. I will explain to you a couple of ways of dealing with these issues, both in 2D and in 3D using the powerful Nuke's 3D system.

In the second template, I will guide you through the neutralization process, that includes both linearization and white balance. Some people knows this process as technical grading. A very important step that usually lighting supervisors or sequence supervisor deal with before starting to light any VFX shot.

Footage, scripts and other material will be available to you if you are supporting one of the tiers with downloadable material.

Thanks again for your support! and if you like my Patreon feed, please help me to spread the word, I would love to get at least 50 patrons, we are not that far away!

All the info on my Patreon feed.

Katana Fastrack episode 03 by Xuan Prada

Episode 03 of my Katana series is out. We are going to be talking about expressions, macros and tools to take our look-dev template to the next level. Right after that, we will take a look at the texture channels that I painted in Mari for this character and then we will start the look-dev of Ant-Man.

We divide the look-dev in different stages, the first on is blocking, and we are going to spend quite a few time working on this today.

All the info on my Patreon feed.

Katana Fastrack episode 02 by Xuan Prada

Katana Fastrack episode 02 is now available for all my patrons. I cover how to create a proper look-dev template to be used in visual effects. Everything will be setup from scratch and at the end of this lesson we will have a Katana script ready to be used. In lesson 03 we'll be using this script to do all the look-dev for Ant-Man.

In Katana Fastrack episode 02 you will learn:

- How to create master look files
- How to use live groups to create light rigs
- How to create a look-dev template for production

All the info on my Patreon feed.

Katana Fastrack episode 01 by Xuan Prada

Here it is, the very first episode of my series "Katana Fastrack", available to all my exclusive patrons.
This is an introductory video where I'm going to give you an overview of what this course is all about. I hope you like it, it is going to be a lof of fun!

You will learn:

- Where Katana fits in the pipeline
- The most important concepts of Katana's workflow
- How to prepare assets for Katana
- The importance of look-dev recipes
- How to create a very basic recipe

Check it out on my Patreon feed.

New Tutorial Release – Creating HDRI Environments for 3D Lighting by Xuan Prada

My new course for Digital Tutors in out.

What you will learn

In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment.

 

By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.

Check it out here.