Let's say it is finished for now. It will be the asset used in my next texturing and look-dev course.
Speed texturing & look-deving session for this fella.
It will be used for testing my IBLs and light-rigs.
Renders with different lighting conditions and backplates on their way.
These are the texture channels that I painted for this suit. Tried to keep everything simple. Only 6 texture channels, 3 shaders and 10 UDIMs.
Some of the work done at Trixter Munich where I was lucky enough to be part of the team last year.
New Iron Man 3 material including an awesome official poster and the new teaser trailer for the Super Bowl.
I was responsible for the textures of Iron Man for some of the most interesting shots of the trailer.
Now, I’m back in London working again at MPC.